Many see alchemy as the study of matter; others view alchemy as the study of change. In truth, both are correct, for alchemy is the study of everything. What doesn’t fall within its domain? Everything in the universe — from the tiniest speck of dust to the massive, ever-burning sun — owes its existence to chemistry. If matter and energy are the building blocks of reality, then alchemists are grand cosmic architects who rival even the gods themselves in their mastery over the physical world. Alchemists destroy matter in a way that would humble even the most fearsome warlord, breaking down objects into their most fundamental pieces. Alchemists create new wonders in ways that artists could never hope to match, brewing new chemicals that were heretofore unseen. When you understand the inner workings of the universe, the possibilities are endless: you could bottle sunlight, brew glory, or even unlock the hidden process for turning lead into gold. So, master chemist, what will you brew into your next bubbling concoction?
Examples of Alchemy characters include: A hermit lives in the swamp, where he brews fish eyes, pickled fireflies, and muddy water into potent elixirs. A chemist travels the world in search of rare and exotic materials to create the elixir of eternal youth. Hidden in her secret lair, an assassin creates deadly poisons for her next kill. Alchemy Acid (Alchemy | Combat) Effects
You can dissolve a handheld item or an equivalent amount of material Descriptions
sizzling chemical acrid scent bubbling green liquid reducing something to frothy sludge Biohazard (Alchemy | Combat) Effects
You can expend a chemical that you did not create to tell a free Good Tale Descriptions
causing a chemical reaction adding a spark to explosives identifying a chemical's properties Examples
Chemicals
black powder barrel vial of acid goo-puddle mushrooms pool of monster blood thick smoke. Reactions explode catch something on fire heal someone blind create a thick cloud poison create fireworks Flashbang (Alchemy | Combat) Effects
You can create an incredibly bright flash and loud bang in a zone. Creatures in the zone gain the condition "Blind and Deaf" until the effects fade. Descriptions
bottled sunlight sonic crystals volatile chemicals shattering a sun crystal fireworks a bright flare Healing Potion (Alchemy | Combat) Effects
You can spend reagents to create a healing potion. Anyone who drinks it heals as if they received 1 day of uninterrupted bed rest and medical attention. Then, they gain the condition "Hungry and Tired." Descriptions
a bubbling red liquid a sweet-tasting potion medicinal salves brewing the potion in your lab Examples
Reagents
curative herbs pure water bottled sunlight tree sap crushed fruit seeds enriched blood sugar Inoculated (Alchemy | Combat) Effects
Gain the defense "Inoculated ☐." Mark it when you suffer a Bad Tale related to chemicals. Also, you're immune to poison, disease, and related conditions Examples
Conditions
disease poison venom parasites infections blood curse forced transformations Panacea (Alchemy | Combat) Effects
You can spend reagents to create a panacea. Anyone who drinks it replaces all conditions related to physical ailments with "Hungry and Tired." Physical ailments include things like poisons, diseases, and curses, not wounds like broken bones or severed arteries. Descriptions
distilled water so pure it washes away anything drink an antitoxin release cleansing vapors Examples
Conditions
disease poison venom parasites infections blood curse forced transformation. Reagents distilled water bottled cloud soap clear parchment pulp spring water a new leaf starlight Poisonous (Alchemy | Combat) Effects
You have a poison. Collaborate on its properties. Creatures you poison gain the condition "Poisoned" and slowly start to suffer symptoms Descriptions
injecting poison venomous fangs a toxic vial poison-tipped blow darts venom-coated weapon Examples
Symptoms
muscle weakness nausea eventual death paralysis hallucinations paranoia anti-coagulation Tranquilizer (Alchemy | Combat) Effects
You have a tranquilizer. Collaborate on its properties. Creatures you tranquilize gain the condition "Tranquilized" and slowly start to lose faculties. Descriptions
brewing the chemical in your lab loading it into a delivery system how their senses go numb Examples
Faculties
consciousness sight sense of feeling ability to move ability to talk a certain trait emotions Adamanthesive (Alchemy | Exploration) Effects
You can adhere two things together. After about 1 minute, they're permanently bound together. Collaborate on what dissolves the adhesive. Descriptions
alchemical glue fusing molecules together never-melting ice stitching together the fabric of reality Examples
Dissolves by
time extreme heat or cold a certain chemical a magical phrase pure distilled water starlight Field Alchemy (Alchemy | Exploration) Effects
You can harvest rare reagents. When you do, the GM tells you what trait the reagent contains. You can perform alchemy to transform the reagent into an elixir. Anyone who drinks it gains that trait as a temporary trait for several minutes Descriptions
mixing chemicals in a lab distilling essences bubbling liquid growing magic crystals mad science Examples
Reagents
moss monster blood powdered monster bone venom mushrooms tree sap magic crystals Mutagen (Alchemy | Exploration) Effects
You can spend reagents to create a mutagen, which can cause any effect imaginable. Collaborate on your mutagen's effects. For every beneficial effect your mutagen has, the GM gives it a detrimental side-effect Descriptions
brewing a bubbling potion harnessing raw chaos bottling a chain reaction special lab equipment Examples
Effects
reduce a building to acidic sludge transform someone into a monster cause a huge explosion Reagents unstable chemicals powerful bases caustic acids radioactive metal flakes mithral flakes Side-effects it's highly unstable it's radioactive you mutate hideously the fumes are toxic it drains you Oil Slick (Alchemy | Exploration) Effects
You can create an extremely slippery zone Descriptions
spew oil from a hose shatter a goo flask secrete from oily glands shatter an oil barrel Philosopher's Stone (Alchemy | Exploration) Effects
You can turn certain materials into treasure. Collaborate on what materials you can transform. Descriptions
changing their chemical structure reshaping reality turning lead into gold rebuilding atoms Thermite (Alchemy | Exploration) Effects
You can spend reagents to create thermite. Anyone can spend about 1 minute setting it up to activate it. Once activated, it slowly and continuously burns a one-space tunnel through absolutely anything in whatever direction the user likes for several minutes. Thermite is absolutely unstoppable until it naturally burns out Descriptions
billowing smoke choking miasma chemical fumes bubbling chemicals the acrid scent Examples
Reagents
metal oxide rust flakes copper powder gun powder kindling bottled flame lamp oil aluminum All-cohol (Alchemy | Interaction) Effects
You can spend reagents to create all-cohol. Anyone who drinks so much as a sip instantly gains the condition "Drunk" and must act accordingly. Descriptions
distilling the alcohol the fermentation process ruddy cheeks and slurred speech how it tastes Examples
Reagents
yeast barley pure alcohol liquor wheat hops grains distilled water grapes ripe fruit Drug (Alchemy | Interaction) Effects
You can spend reagents to create an addictive drug. Collaborate on the drug's properties. Descriptions
growing special plants brewing in your lab wearing a gas mask and gloves breaking bad Examples
Administered by
ingestion inhaling via smoke injection inhalation through the nose skin contact Properties extreme elation hyperactivity absolute fearlessness itchy hives sleeplessness the munchies Reagents herbs roots crushed leaves powdered seeds dissolved tree bark lizard oil swamp gas fumes Love Potion (Alchemy | Interaction) Effects
You can spend reagents to create a love potion. Anyone who drinks it gains the condition "Enamored" and falls in love with the next person they see who is of a race and gender they normally find attractive. Descriptions
light and fruity pink liquid butterflies in their stomach distilling the essence of desire Examples
Reagents
butterfly wings wine strawberries chocolate hair from a virgin sugar sweat spring water Perfume (Alchemy | Interaction) Effects
You can give something an incredibly pleasant or unpleasant scent for about 1 day. If it's pleasant, creatures are inexplicably drawn to the scent and gain the desire to possess the scent's source. If it's repulsive, creatures are disgusted by it and don't want to be near it. This may have the opposite effect on creatures like undead and vermin that are attracted to disgusting smells. Descriptions
heavenly scent heady aroma relaxed and pleasant feeling euphoria being light headed Pheromones (Alchemy | Interaction) Effects
Collaborate on a base emotion or instinct. You can emit pheromones in the air. Anyone who breathes in your pheromones gains the condition "Instinct-Driven" and experiences the selected emotion or instinct with increasing intensity Descriptions
musky scent dilated pupils mixing animal pheromones working in your lab altered biochemistry Examples
Emotions and Instincts
survive reproduce find a pack lust fear rage hunger envy joy sadness Snake Oil Salesman (Alchemy | Interaction) Effects
You have a 50% discount on all purchases, and a 50% markup on all sales. Descriptions
flashing a warm smile giving a sales pitch haggling down the price "but wait, there's more!"