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Beast artwork

Survival of the fittest: in the wilderness, this is the one and only law that matters. There are no morals, no civilized values -- only the strong and the dead, the predators and the prey. The wilderness is the ultimate crucible, forging beasts over millions of years into perfect killing machines. Their claws are sharper than swords; their scales are thicker than plat armor. What warriors spend decades training to master, predators already know by instinct. Their advanced adaptations -- gills, wings, and enhanced senses -- ensure that no prey ever escape their constant hunger. You are the product of countless generations, a finely-honed creature crafted by mother nature herself to do one thing: survive. It is now your turn to survive the trial of blood and fang. Will you be the hunter, or the hunted?

Examples of Beast characters include:

Beast

Envelop

(Beast | Combat)

Effects
  • You can put a smaller creature inside of you. They can't escape until you're defeated or you let them, and they gain the condition "Crushed" or "Digested" (your choice) while inside of you. However, physical conditions that they inflict on you are much worse than normal
  • Descriptions
  • swallowing someone whole
  • wrapping with tentacles
  • constricting them with your snake-body
  • Fight or Flight

    (Beast | Combat)

    Effects
  • Collaborate on what constitutes being close to death. When you are close to death, increase all rolls to fight or flee (choose one) until you're safe
  • Descriptions
  • acting like a cornered beast
  • running on instinct
  • becoming feral
  • doing whatever it takes
  • Fling

    (Beast | Combat)

    Effects
  • You can fling a creature that's smaller or lighter than you a close distance
  • Descriptions
  • knocking them aside with horns
  • slamming into them
  • biting them and flinging them into the air
  • Gorgon's Gaze

    (Beast | Combat)

    Effects
  • You can set someone (max 1) under your gaze. While under your gaze, they move half as fast as normal and have the condition "Turning to Stone"
  • Descriptions
  • your serpentine eyes
  • freezing them with your baleful gaze
  • poisoning their mind and muscles
  • Rend

    (Beast | Combat)

    Effects
  • You can attack someone to give them the condition "Bleeding Out"
  • Descriptions
  • going for the jugular
  • ripping their flesh to shreds
  • anti-coagulant venom
  • disemboweling them
  • Trample

    (Beast | Combat)

    Effects
  • You can charge more or less in a straight line, moving through other creature's spaces. Melee attack each creature you move through
  • Descriptions
  • crushing them underfoot
  • bull rushing past them
  • turning ghostly and ripping through their souls
  • Tooth and Nail

    (Beast | Combat)

    Effects
  • Give your body 5 item traits. These don't affect the cost of future item traits for your body
  • Descriptions
  • glossy chitin armor
  • thick scales
  • serrated teeth
  • curved talons
  • a tail with a barbed stinger
  • Burrow

    (Beast | Exploration)

    Effects
  • You can slowly burrow through the earth. If you like, leave behind a 1-space tunnel
  • Descriptions
  • digging with heavy claws
  • slithering through soil like a worm
  • pushing apart rock with your mass
  • Cheetah's Swiftness

    (Beast | Exploration)

    Effects
  • Collaborate on how you're much faster than normal, and how traveling like this exhausts you
  • Descriptions
  • sprinting at top speed
  • running in leaps and bounds
  • charging across the open plains
  • Enhanced Senses

    (Beast | Exploration)

    Effects
  • Collaborate on an enhanced natural sense that you have
  • Descriptions
  • studying others with slitted cat-eyes
  • sniffing the air or the ground
  • your ears perking up suddenly
  • Examples
    Senses
  • bat-like echolocation
  • wolf-like sense of smell
  • cat-like night vision
  • rabbit-like sense of hearing
  • Kaiju

    (Beast | Exploration)

    Effects
  • Collaborate on how you're bigger or smaller than normal
  • Descriptions
  • tiny frame
  • high-pitched voice
  • massive size
  • shaking the earth with each step
  • booming voice
  • Spin Web

    (Beast | Exploration)

    Effects
  • You can produce sticky or non-sticky web strands that are stronger than steel chains. If sticky, they powerfully stick to everything they touch other than you
  • Descriptions
  • spinning a deadly web
  • dangling strands from the ceiling
  • platinum strands that glimmer faintly
  • Swarm

    (Beast | Exploration)

    Effects
  • You can disperse into a swarm or reconstitute around one of your component pieces. At the GM's discretion, losing parts of your swarm may harm you
  • Descriptions
  • falling apart
  • vanishing in a cloud of creatures
  • scattering into holes and cracks
  • dispersing
  • Examples
    Swarm of
  • rats
  • bats
  • snakes
  • ants
  • bugs
  • leeches and worms
  • flies
  • motes of light
  • woodland creatures
  • birds
  • Wall Climbing

    (Beast | Exploration)

    Effects
  • You can adhere to any solid surface, including ceilings
  • Descriptions
  • holding on with powerful claws
  • adhering with sticky feet
  • attaching with webbing or sticky goo
  • Awaken Beast

    (Beast | Interaction)

    Effects
  • You can give an animal human-like intelligence and the ability to speak. Collaborate on its personality. Its disposition toward you significantly improves
  • Descriptions
  • unlocking its mind
  • giving it a fragment of your consciousness
  • accelerating its evolution
  • Alpha

    (Beast | Interaction)

    Effects
  • When you defeat a beast, you can force it to become your minion with the contract "________ will loyally serve you in exchange for indulging its instincts"
  • Descriptions
  • holding your teeth to their neck
  • staring them down
  • integrating them to your pack
  • a battle of will
  • Beast Master

    (Beast | Interaction)

    Effects
  • You can communicate with animals
  • Descriptions
  • growling and grunting
  • reading each other's minds
  • understanding the animal's chittering as words
  • Call of the Wild

    (Beast | Interaction)

    Effects
  • You can cause all animals in the region to follow a basic instinct of your choice
  • Descriptions
  • unleashing a primal roar
  • provoking their instinct
  • starting a stampede
  • releasing pheromones
  • Examples
    Instinct
  • stampede
  • gather around a certain location
  • calm down
  • flee the area
  • protect this territory
  • Gift of the Pack

    (Beast | Interaction)

    Effects
  • You can give all of your far allies one of your traits (max 1) as a temporary trait as long as they're in your presence
  • Descriptions
  • leading your pack
  • spreading a hive mentality
  • having monkey see monkey do
  • moving as one
  • Hive Mind

    (Beast | Interaction)

    Effects
  • Collaborate on which creatures are in your hive mind. Creatures in a hive mind share consciousness; when one learns something, everyone else in the hive learns it as well
  • Descriptions
  • sharing your consciousness
  • ruling as the hive queen/king
  • forming a primal bond
  • Play Possum

    (Beast | Interaction)

    Effects
  • You can look convincingly dead for as long as you like
  • Descriptions
  • going limp
  • your skin taking on a ghastly hue
  • exaggerating your wounds
  • slowing your heartbeat

  • © 2023-2023

    studioKeywi

    Distances

    Touch

    Physical contact and adjacent spaces

    Near

    Several steps, or 3 spaces

    Close

    A room, or 5 spaces

    Far

    A building, or 10 spaces

    Very Far

    Several buildings, or 20+ spaces

    Keywords

    Bolster

    Players can spend their bolsters to increase a related roll. The GM can spend bolsters to make a PC decrease a related roll. Unspent bolsters eventually expire.

    Refer to Chapter 2 of the rules for more about increasing/decreasing rolls

    Collaborate

    Traits that tell you to collaborate are intentionally vague and ambiguous. Work with the GM to create a balanced and thematically appropriate effect. Collaborations should be an ongoing process. For example, you may discover that an effect is too strong or weak after a few sessions, so you and the GM should rebalance the effect

    Condition

    A condition is anything that temporarily affects your capabilities or status.

    Refer to Chapter 3 of the rules for more about conditions

    Defense

    Defenses make you more resilient during Challenges. Defenses grant one or more boxes, which function the same as Challenge Number boxes. However, defenses have unique requirements that allow you to mark them only in specific situations

    Minion

    A minion is a creature that serves another creature through a contract.

    Refer to Chapter 7 of the rules for more about minions

    Shrine

    A shrine is a divine conduit that allows a specific deity or set of deities to affect the mortal world.

    Refer to the Faith theme of the rules for more about shrines

    Temporary Item Trait

    A temporary item trait is any item trait that you did not spend XP to acquire. Temporary item traits come from a variety of source: magic items, potions, spells, etc. They're free and don't affect the XP cost of buying other item traits. You can't upgrade temporary item traits

    Temporary Trait

    A temporary trait is any that you did not spend XP to acquire. Temporary traits come from a variety of source: magic items, potions, spells, etc. They're free and don't affect the XP cost of buying other traits. You can't upgrade temporary traits

    Worldbuild

    Worldbuilding a collaborative process wherin the players and the GM work together to create something about the game world. One person is in charge of the worldbuilding event, and the other players support that player.

    Refer to Chapter 6 of the rules for more about world building

    Zone

    A zone is an area of effect. If a trait affects a zone, collaborate on logically fitting zones that you can create with that trait, and write them into your trait. Example zones:
    Blast: An explosion that affects one space and adjacent spaces. Blast attacks can be melee or ranged.
    Cone: A 90° cone that extends out to a Close distance. Cone attacks are considered to be melee.
    Line: This is a line of spaces that extends out to a Far distance. Line attacks are considered to be ranged.

    About

    Tavern Tales Toolkit 0.0.1-alpha-5

    Based on the Kickstarter 1.0.1 version of Tavern Tales with minor modifications

    Modifications

    • Metamagic has been renamed Augment and moved from Arcane traits into General traits
    Tavern Tales, the Tavern Tales logo, and any other associated artwork were orginally © 2014-2017 by Dabney Bailey, and has since been released under the Creative Commons BY-SA 4.0 license

    Links

    Tavern Tales KS 1.0.1 on Fandom Tavern Tales Discord