Might makes right! Don't agree? Try arguing that point after someone stronger than you mounts your head on a pike. Savage warriors embrace the primordial rule of survival of the fittest, relying on instinct and brute strength to destroy their enemies. Some weak-willed people think that civilization leads to safety, but the truth is that laws make men docile. Real power comes from raw, unbridled rage -- that roiling fury that makes you want to flip over a table and gouge someone's eyes out. What makes your blood boil, mighty warrior? Are you enraged by the injustices of corrupt society? Do you sneer defiantly at the sight of a hulking, bloodthirsty monster? Then lift your weapon and show your enemies the true meaning of power!
Examples of Savagery characters include: A muscled barbarian wanders the frozen tundra, slaying monsters in search of fame and fortune. A young boy is found in the wilderness, apparently raised by wolves. He fights with a primal savagery that no civilized man can match. After getting hit with the green energy of an arcane spell gone awry, a mild-mannered wizard gains godlike strength when he gets angry. Savagery Bloodlust (Savagery | Combat) Effects
Gain the defense "Bloodlust ☐". Mark it when you suffer Bad Tale that physically damages you. Then, gain a free Good Tale to make an attack Descriptions
using the pain to fuel your rage reveling in glorious bloody combat returning the favor Cleave (Savagery | Combat) Effects
You can make a melee attack against as many adjacent creatures as you like Descriptions
attacking in a flurry cutting through foes spinning in a blade tornado releasing an explosion Impale (Savagery | Combat) Effects
When you attack someone with a melee or thrown weapon, you can give your target the condition "Impaled" Descriptions
pushing a spear through their stomach embedding your hammer in their armor Rage (Savagery | Combat) Effects
You can give yourself the condition "Enraged". While enraged, increase all rolls to destroy Descriptions
harnessing the pain entering a primal rage attacking recklessly leaving yourself open to attack Rampage (Savagery | Combat) Effects
When you defeat a worthy foe, gain a free Good Tale Descriptions
entering a blood-fueled rage slaughtering foe after foe standing atop a mountain of corpses Sticks and Stones (Savagery | Combat) Effects
Every item you hold has the Melee and Thrown item traits for free, as well as 2 other item traits of your choice. They lose these extra traits when they leave your hands Descriptions
using whatever's available clubbing someone with a femur beating someone with their own arm Unbroken (Savagery | Combat) Effects
Collaborate on how you charge this trait. Spend the charge to remove 1 physical condition from yourself that you can logically remove. Then, gain a free Good Tale Descriptions
breaking free getting an adrenaline rush screaming in anger overcoming with your burning rage Gut Instinct (Savagery | Exploration) Effects
At any point, you can have the GM describe your gut reaction, which gives you vague but accurate information about your surroundings Descriptions
getting a bad feeling thinking that person is off somehow feeling the hair on your neck stand up Pillage (Savagery | Exploration) Effects
When you destroy a worthy structure, you can find at least 1 treasure among the rubble Descriptions
finding gold in the ash and rubble looting priceless art taking whatever you want looting stores Siege Breaker (Savagery | Exploration) Effects
Your ability to destroy the terrain exceeds normal limits. Collaborate on what you can do Descriptions
shoving someone through a wall chopping a support beam kicking down the door smashing a table Superstition (Savagery | Exploration) Effects
Collaborate on what brings good and bad luck. These superstitions are now true for you and everyone you can see; good luck causes good things to happen, and bad luck causes bad things to happen Descriptions
following ancient traditions distrusting modern society carrying fetishes and good luck charms Examples
Bad Luck
washing off the blood of your enemy fighting with a broken weapon dishonoring the dead Good Luck hunting under a new moon earning a virgin's kiss getting punched by a stranger a foggy dawn Vision Quest (Savagery | Exploration) Effects
When you start a quest, tell the GM something you want to know, understand, or see. THe GM will give you a vision, sign, or epiphany that reveals that information to you Descriptions
receiving a message from your ancestors having a prophetic dream speaking to your spirit beast What is Best in Life? (Savagery | Exploration) Effects
Collaborate on 3 things that are best in life. When you complete all 3, you and allies who helped you each gain 1 XP Descriptions
reveling in your successes reflecting on your triumphs obtaining glory amassing power Examples
Best in Life
crush your enemies see them driven before you hear the lamentations of their loved ones No Escape (Savagery | Interaction) Effects
When someone flees from you or otherwise tries to avoid your wrath, you can tell a free Good Tale against them Descriptions
calling them out by name embarrassing them in front of their peers mocking their honor Instigator (Savagery | Interaction) Effects
You can choose someone. A fight or conflict breaks out involving them Descriptions
goading someone into action spreading rumors starting trouble shouting "fight! fight! fight!" Intimidating (Savagery | Interaction) Effects
You are far more intimidating than normal. You can intimidate creatures that normally wouldn't flinch at threats. Collaborate on how your intimidation exceeds normal limitations Descriptions
threatening them with violence torturing them pushing your weight around exploiting fear Noble Savage (Savagery | Interaction) Effects
Gain the defense "Noble Savage ☐". Mark it when you suffer a Bad Tale that relates to laws, high culture, or the trappings of civilization. When you do, choose someone; their disposition toward you significantly improves Descriptions
your simplistic ways your adorable naiveté following the laws of nature instead of the laws of man Not Getting Paid Enough (Savagery | Interaction) Effects
Whenever you do something impressive, you can choose a minion who watched you. They immediately abandon their contract Descriptions
proving that they're no match for you terrifying them with your might letting them run away To the Victor (Savagery | Interaction) Effects
When you destroy someone or conquer territory, choose something they had that would normally be difficult for you to obtain. Everyone acknowledges that it's yours now Descriptions
crushing their hope like you crushed their leader's skull making an offer they can't refuse Examples
Go the Spoils
their <a href="/wiki/minions" title="minions">minions</a> their lovers' affection their legal property their social status Warchief (Savagery | Interaction) Effects
Add "or getting them into a good fight" to the end of your minions' contracts Descriptions
indulging their bloodlust promising them the spoils of war provoking their savage nature