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Faith artwork

Some say that you can measure a person by their friends. If that's true, then what can you say of someone who has forged an alliance with the gods themselves? Such is the power of the faithful. These conduits of divine might spread their god's dogma throughout the land, sharing blessings with their brothers and smiting foul heathens with righteous fury. The gods are eager to share their power with devoted followers... but which deity will you champion?

Examples of Faith characters include:

Faith

Blessed

(Faith | Combat)

Effects
  • You can give someone (max 1) the defense "Blessed ☐" for several hours. They mark it when they suffer a Bad Tale related to harm
  • Descriptions
  • praying for diving protection
  • anointing them with sacred oils
  • warding them against evil
  • Blinding Light

    (Faith | Combat)

    Effects
  • You can give someone the condition "Blind" until their vision clears
  • Descriptions
  • emanating a divine light
  • your glowing weapon
  • a shaft of golden light
  • searing sunlight
  • Crusade

    (Faith | Combat)

    Effects
  • Whenever you fulfill your deity's dogma in a meaningful way, you're bolstered to fight
  • Descriptions
  • finding strength through faith
  • praying for divine strength
  • cleansing your sins before a fight
  • Lay on Hands

    (Faith | Combat)

    Effects
  • You can touch someone to heal 1 of their physical or spiritual conditions. Then, the GM tells them how long they're immune to your Lay on Hands (the stronger the condition, the longer the immunity)
  • Descriptions
  • your hands glowing with radiant warmth
  • pouring your deity's energy through your body
  • Martyr

    (Faith | Combat)

    Effects
  • When you're physically harmed, bolster one of your allies to avenge you. When you're physically defeated, bolster all of your allies to avenge you
  • Descriptions
  • making a sacrifice for the greater good
  • inspiring others through your steadfast faith
  • Shield of Faith

    (Faith | Combat)

    Effects
  • Gain the defense "Shield of Faith ☐". Mark it when you suffer a Bad Tale while furthering your deity's dogma. Then, gain a free Good Tale related to your deity's domains
  • Descriptions
  • earning your deity's protection
  • standing strong in defense of your faith
  • creating a light shroud
  • Smite

    (Faith | Combat)

    Effects
  • If you attack someone that your deity despises, destroy them outright. If they're more powerful than you, give them a crippling condition instead
  • Descriptions
  • your sword burning with holy fire
  • your deity filling you with divine wrath
  • casting them into hell
  • Turn

    (Faith | Combat)

    Effects
  • You can repel far creatures that your deity despises. They can't approach you, but you can approach them
  • Descriptions
  • lifting your holy symbol
  • shining a divine light that burns them
  • asking your deity to protect you
  • Consecrate

    (Faith | Exploration)

    Effects
  • You can turn a worthy feature of the terrain into a permanent shrine to your deity
  • Descriptions
  • anointing the earth with holy oil
  • a pillar of light illuminating the area
  • blessing the holy ground
  • Examples
    Worthy Features
  • grand church
  • statue of your deity
  • heathen's grave
  • representation of your deity's domain
  • Light

    (Faith | Exploration)

    Effects
  • You can illuminate something in bright light, which lasts for as long as you want. Collaborate on something very general and vague that causes the light to change color or glow more brightly. Also, collaborate on what causes the light to fade
  • Descriptions
  • your eyes glowing with divine light
  • seeing the world as your deity sees it
  • knowing the one truth
  • Examples
    Changing Light
  • someone's approaching
  • you have strayed from the path
  • there's hidden danger here
  • Fade
  • time
  • the light is exposed to something your deity despises
  • the sun sets
  • the light can be washed off
  • Miracle

    (Faith | Exploration)

    Effects
  • When the GM agrees that you significantly advance your deity's dogma, write on your character sheet that you hold your deity's favor. Cross it off to perform a powerful miracle that falls under your deity's domain
  • Descriptions
  • praying to your deity for sacred power
  • serving as a conduit for divine wrath
  • doing the impossible
  • Examples
    Miracles
  • resurrect the fallen
  • receive a vision
  • know the divine truth
  • banish a heathen to another realm
  • Pilgrimage

    (Faith | Exploration)

    Effects
  • When you reach one of your deity's holy sites, you're bolstered three times to do anything
  • Descriptions
  • using church contacts
  • receiving a vision on the path to sanctuary
  • completing a sacred journey
  • Sanctuary

    (Faith | Exploration)

    Effects
  • When you enter one of your deity's holy sites, name 1 threat. Until you leave, that threat cannot enter the holy site or harm anything in the holy site
  • Descriptions
  • praying for blessed sanctuary
  • activating holy wards
  • rebuking foul heathens
  • finding inner peace
  • Srcy

    (Faith | Exploration)

    Effects
  • You can view and sense distant areas as if you're standing there. Collaborate on how this trait works
  • Descriptions
  • receiving a vision
  • see a distant area in a dream
  • look down on the area from the heavens
  • Examples
    How it works
  • you must have been there before
  • the area must embody your deity or one of its domains
  • Atonement

    (Faith | Interaction)

    Effects
  • You can give a defeated creature a quest, which becomes their foremost goal in life. If they complete it, their disposition toward you significantly improves
  • Descriptions
  • promising redemption
  • showing them the one true path
  • offering mercy and understanding
  • Chosen One

    (Faith | Interaction)

    Effects
  • Fellow worshipers of your deity regard you as the chosen one, a divine representative of your deity. They treat you accordingly and will go out of their way to help you
  • Descriptions
  • declaring yourself a prophet
  • your divine blood
  • rising to the highest rank in your religion
  • Inquisition

    (Faith | Interaction)

    Effects
  • You can force someone to honestly answer 1 question if they're injured, or all of your questions if they're defeated
  • Descriptions
  • torturing them
  • intimidating them
  • breaking their spirit
  • turning the screws
  • punching their wood
  • Judgement

    (Faith | Interaction)

    Effects
  • You can sense sin. Collaborate on what that entails
  • Descriptions
  • seeing a dark stain upon their soul
  • reading your deity's divine ledger
  • feeling profane corruption
  • Pray

    (Faith | Interaction)

    Effects
  • Your deity responds to your prayers (in some form or another). Your deity must reveal their will to you and may also reveal things related to their domains
  • Descriptions
  • hearing your deity's voice
  • seeing a sign that reveals your deity's will
  • feeling the right choice
  • Proselytize

    (Faith | Interaction)

    Effects
  • You can give someone the immediate urge to fulfill part of your deity's dogma, or convert to your faith (their choice)
  • Descriptions
  • preaching
  • giving a fiery sermon
  • manipulating their guilt and passion
  • promising divine rewards
  • Rabble Rouser

    (Faith | Interaction)

    Effects
  • You can stir up a crowd to become incredibly passionate, motivated, and extremist about something they care about. Unless stopped, their extremism spreads and grows
  • Descriptions
  • appealing to their sense of duty
  • giving them a righteous case
  • obligating them through scripture
  • Zealotry

    (Faith | Interaction)

    Effects
  • Add "or fulfilling your deity's dogma" to the end of your minions' contracts
  • Descriptions
  • appealing to their sense of duty
  • giving them a righteous cause
  • obligating them through scripture

  • © 2023-2023

    studioKeywi

    Distances

    Touch

    Physical contact and adjacent spaces

    Near

    Several steps, or 3 spaces

    Close

    A room, or 5 spaces

    Far

    A building, or 10 spaces

    Very Far

    Several buildings, or 20+ spaces

    Keywords

    Bolster

    Players can spend their bolsters to increase a related roll. The GM can spend bolsters to make a PC decrease a related roll. Unspent bolsters eventually expire.

    Refer to Chapter 2 of the rules for more about increasing/decreasing rolls

    Collaborate

    Traits that tell you to collaborate are intentionally vague and ambiguous. Work with the GM to create a balanced and thematically appropriate effect. Collaborations should be an ongoing process. For example, you may discover that an effect is too strong or weak after a few sessions, so you and the GM should rebalance the effect

    Condition

    A condition is anything that temporarily affects your capabilities or status.

    Refer to Chapter 3 of the rules for more about conditions

    Defense

    Defenses make you more resilient during Challenges. Defenses grant one or more boxes, which function the same as Challenge Number boxes. However, defenses have unique requirements that allow you to mark them only in specific situations

    Minion

    A minion is a creature that serves another creature through a contract.

    Refer to Chapter 7 of the rules for more about minions

    Shrine

    A shrine is a divine conduit that allows a specific deity or set of deities to affect the mortal world.

    Refer to the Faith theme of the rules for more about shrines

    Temporary Item Trait

    A temporary item trait is any item trait that you did not spend XP to acquire. Temporary item traits come from a variety of source: magic items, potions, spells, etc. They're free and don't affect the XP cost of buying other item traits. You can't upgrade temporary item traits

    Temporary Trait

    A temporary trait is any that you did not spend XP to acquire. Temporary traits come from a variety of source: magic items, potions, spells, etc. They're free and don't affect the XP cost of buying other traits. You can't upgrade temporary traits

    Worldbuild

    Worldbuilding a collaborative process wherin the players and the GM work together to create something about the game world. One person is in charge of the worldbuilding event, and the other players support that player.

    Refer to Chapter 6 of the rules for more about world building

    Zone

    A zone is an area of effect. If a trait affects a zone, collaborate on logically fitting zones that you can create with that trait, and write them into your trait. Example zones:
    Blast: An explosion that affects one space and adjacent spaces. Blast attacks can be melee or ranged.
    Cone: A 90° cone that extends out to a Close distance. Cone attacks are considered to be melee.
    Line: This is a line of spaces that extends out to a Far distance. Line attacks are considered to be ranged.

    About

    Tavern Tales Toolkit 0.0.1-alpha-5

    Based on the Kickstarter 1.0.1 version of Tavern Tales with minor modifications

    Modifications

    • Metamagic has been renamed Augment and moved from Arcane traits into General traits
    Tavern Tales, the Tavern Tales logo, and any other associated artwork were orginally © 2014-2017 by Dabney Bailey, and has since been released under the Creative Commons BY-SA 4.0 license

    Links

    Tavern Tales KS 1.0.1 on Fandom Tavern Tales Discord