Warriors make history. They're the ones who slay dragons, who dethrone kings, who stand tall among the brutal carnage of a blood-soaked battlefield and raise their swords in triumph. Some of these men-at-arms have humble origins, taking up weapons in defense of home and family. Other pursue bloodshed as if they are born for it, travelling the land to train under exotic blademasters and master tacticians. Regardless of their past, all warriors follow the one universal truth of combat: kill your opponent before he kills you. And they're damned good at it. Every veteran warrior carries remnants of his past triumphs -- each scar a reminder of a wound that could have been his last, each notch in his sword a lesson learned in the importance of precise swordplay. Even now, countless warriors are training for the day when they meet you in battle. Will you be strong enough to vanquish them? Take up arms, warrior, and prove to the world that today is not your day to die!
Examples of Warfare characters include: The captain of the town guard leads his troops in the defense of an isolated community. A master swordsman travels the land in search of a worthy opponent. After winning his freedom in a gladiatorial slave arena, a fierce warrior begins his life as a mercenary. Warfare Disarm (Warfare | Combat) Effects
You can disarm someone. They drop a held item, which lands in a close space. If you have a free hand, you can catch the item instead Descriptions
attacking in a flurry cutting through foes spinning in a blade tornado releasing an explosion Every Scar a Lesson (Warfare | Combat) Effects
Whenever you're defeated by a worthy threat, gain the defense "Scarred by ________ ☐". Write the threat in the blank. Mark it when you suffer a Bad Tale related to that threat Descriptions
jagged cut burned skin crooked finger missing tooth glowing rune-scar dented armor Examples
Threats
dragon bug beast sword trap soldier from the southern kingdom wizard rogue frost fire acid Guardian (Warfare | Combat) Effects
You can intercept attacks if you're in a position where you can logically do so Descriptions
interposing yourself diving int he way lifting your shield over someone shoving them behind you Kensai (Warfare | Combat) Effects
Give one of your weapons a name. It is now a magic item, but only in your hands. Collaborate on its effects. Absolutely nothing can forcibly remove it from you. If lost, it miraculously finds its way back to you in less than a day Descriptions
performing a sacred blade ritual carving the weapon's name into it baptizing the weapon in blood Examples
Miraculous Return
trip over it in the woods find it on the next corpse you loot find it for sale in a shop Shove (Warfare | Combat) Effects
You can push someone back as far as you can normally move. Move into the spaces they vacate Descriptions
a powerful bull rush lowering your shield and charging forward making them dodge backward Tough as Nails (Warfare | Combat) Effects
Gain the defense "Tough ☐☐". Mar it when you suffer a Bad Tale that you can ignore with sheer toughness Descriptions
scarred skin thick muscles shining armor good old-fashioned grit raw willpower magic tattoos Arena (Warfare | Exploration) Effects
When you set foot on a battlefield, tell the GM about a strategic asset on that battlefield Descriptions
examining the field with a tactical eye noticing an important detail exploiting the terrain Examples
Asset
a platform that will crumble from a good hit a hidden trap ample cover a bottleneck Grit (Warfare | Exploration) Effects
Your endurance exceeds normal limits. Collaborate on what this entails Descriptions
setting your jaw and powering through shrugging it off ignoring pain and aching muscles Examples
Capabilities
run a marathon carry an unconscious ally for hours ignore your biological needs for a week Guard Duty (Warfare | Exploration) Effects
While you're patrolling, guarding, or escorting, you have a basic understanding of everything that happens in and around whatever you're protecting. Also, you can completely negate 1 Bad Tale against whatever you're guarding during this time Descriptions
keeping an eye out watching the shadows establishing lookouts guarding the area setting patrols High Ground (Warfare | Exploration) Effects
When you reach an area's most tactically advantageous position, immediately tell a free Good Tale Descriptions
using the high ground to cut down foes getting a better vantage point controlling a bottleneck Strong Back (Warfare | Exploration) Effects
You have +5 inventory slots Descriptions
a huge backpack strong muscles broad shoulders bearing the burden wearing heavy armor Titan's Strength (Warfare | Exploration) Effects
Your ability to lift and carry heavy weights exceeds normal limits. Collaborate on what this entails Descriptions
your veins pulsing straining your muscles gritting your teeth heaving something over your head Veteran (Warfare | Exploration) Effects
You can have the GM tell you what dangers to expect. Explain how you know this information Descriptions
knowing what to do from past experiences noticing a tell-tale giveaway keeping a watchful eye Blood on the Wind (Warfare | Interaction) Effects
WHenever someone important to you is in danger, you know their exact location and what sort of danger they're in Descriptions
feeling it in your gut the hairs on the back of your neck standing up getting a dark premonition Bushido (Warfare | Interaction) Effects
When you show an enemy profound mercy or respect, their disposition toward you significantly improves. Also, write on your character sheet that you hold their debt. Cross it off to have them pay off that debt Descriptions
earning karma holding others to a high standard bringing out the best in others Cold Read (Warfare | Interaction) Effects
You can have the GM tell you all of a visible creature's traits Descriptions
reading their body language getting a gut feeling making guesses based on their equipment Enemy of My Enemy (Warfare | Interaction) Effects
When you harm, hinder, or disrupt an enemy, you can have the GM tell you of one of your enemy's enemies. Their disposition toward your significantly improves. Explain how you know this information Descriptions
teaming up forging an alliance putting petty grudges aside using each other towards your goal Get Their Attention (Warfare | Interaction) Effects
You can make everyone present think that you are by far the biggest threat until they see evidence to the contrary Descriptions
performing a deadly weapon maneuver looking deadly and intimidating pissing them off Gladiator (Warfare | Interaction) Effects
After you win a fight, choose someone who watched you fight. Tell the GM how they henceforth feel about Descriptions
showboating an incredible display of power pleasing the crowd flexing your muscles Examples
How they Feel
don't cross them they're so sexy i need to befriend them i never want to fight them Iron Sharpens Iron (Warfare | Interaction) Effects
When you train with others, you can gain 1 of your training partner's traits (max 1) as a temporary trait for about 1 day. Each of your training partners can similarly gain 1 of your traits (max 1) as a temporary traits for about 1 day Descriptions
practicing weapon drills trading war stories forging spiritual bonds swearing oaths of loyalty No One Left Behind (Warfare | Interaction) Effects
You can save someone from any threat imaginable. However, your fates are now intertwined until both of you are completely safe and have no conditions. If one of you gains a condition or dies while your fates are intertwined, the other does as well. You can't use this trait on someone if your fates are already intertwined Descriptions
leaping to their rescue dragging your ally to safety grabbing them as they fall over a cliff ledge War Stories (Warfare | Interaction) Effects
After you defeat a worthy foe or accomplish a worthy deed, write it on your character sheet. Cross it off to share the story with others. Their disposition toward you significantly improves, or they're intimidated by you and back down (their choice) Descriptions
telling them your body count explaining what true danger really is telling tales in a tavern