Mind, body, and spirit: these are the three components of self. To find harmony between them is to achieve oneness with the universe. When that happens, all is possible: the body grows as tough as iron and as fluid as the wind; the mind discovers perfect clarity; the soul achieves supreme enlightenment. Meditate on your purpose, young disciple, and behold your infinite potential.
Examples of MartialArts characters include: In a temple nestled high atop a mountain, a monk practices martial arts to achieve enlightenment. A nameless warrior wanders the countryside, dispensing ancient wisdom to all those willing to listen. A dwarf spends his evenings in the local tavern and wrestles anybody who looks at him the wrong way. Martial Arts Catch Blade (Martial Arts | Combat) Effects
Gain the defense "Catch Blade ☐". Mark it when you suffer a Bad Tale from something small enough that you can catch with your empty hand. If it's a weapon, you can take it from the attacker Descriptions
catching a sword between your hands grabbing an arrow before it strikes you punching a spell Crane Stance (Martial Arts | Combat) Effects
If you are not yet attacked in combat and someone charges you, prevent their attack and tell a free Good Tale against them Descriptions
waiting in a defensive stance giving them a chance to stand down being passive like the waves Drunken Master (Martial Arts | Combat) Effects
When you're drunk, you're bolstered to fight. If you're extremely drunk, you're bolstered three times to fight Descriptions
wobbling in a confusing rhythm using the alcohol to fuel your energy hiccuping ruddy cheeks Finisher (Martial Arts | Combat) Effects
You can knock out a creature that isn't significantly more powerful than you. Collaborate on how this trait works Descriptions
delivering an uppercut putting them in a sleeper hold paralyzing them with a special technique Fist of the East Star (Martial Arts | Combat) Effects
If a creature you damaged in the last several minutes dies, you can have it remain alive but incapable of fighting. For the next several hours, you have total control over their biology Descriptions
hitting a pressure point striking their sacred chakra points using a forbidden death technique Examples
Affect their Biology
they explode their arm breaks they fall asleep they're permanently paralyzed Iron Grip (Martial Arts | Combat) Effects
Once you grab something, nothing can forcibly break your grip except amputation or defeat Descriptions
grabbing on with an iron grip using a wrestling move putting their limbs in a lock jumping on Judo (Martial Arts | Combat) Effects
You can make a creature hit itself Descriptions
turning back their momentum using their size and recklessness against them tripping them Pressure Point (Martial Arts | Combat) Effects
When you exploit a creature's weakness, tell a free Good Tale against it Descriptions
striking their most vulnerable spots hitting their chakra points hurting a nerve cluster Stunning Palm (Martial Arts | Combat) Effects
You can make a melee attack that causes the target to skip their next turn. Then, they're immune to your Stunning Palm for several minutes Descriptions
stunning them with a blow to the head incapacitating them with a kidney shot locking their chakra Balance (Martial Arts | Exploration) Effects
When you experience extreme imbalance, write the imbalance on your character sheet. Cross it off to gain a free Good Tale to balance the scales Descriptions
pursuing moderation and balance observing yin and yang restoring order seeking true harmony Centered Breath (Martial Arts | Exploration) Effects
You can hold your breath for about 1 hour, and you only need about 1 hour of sleep instead of the normal amount Descriptions
meditating quietly controlling your breathing and pulse benefiting from harsh training Enlightenment (Martial Arts | Exploration) Effects
You can ask any question, which the GM must answer. Collaborate on how this trait works Descriptions
understanding the inner workings of the universe achieving true understanding seeing the truth Leaping Tiger (Martial Arts | Exploration) Effects
Collaborate on how much higher and farther you can jump than normal. Also, you can wall jump Descriptions
making great leaps gliding through the air jumping from wall to wall leaping with the wind Light Feet (Martial Arts | Exploration) Effects
Collaborate on how much farther than normal you can fall without suffering harm. All solids and liquids can support your weight Descriptions
balancing on a single blade of grass leaping with the grace of a cat falling like a feather Split the Mountain (Martial Arts | Exploration) Effects
Your ability to damage structures exceeds normal limits. Collaborate on what this entails Descriptions
breaking rocks during training kicking down doors and walls splitting a tree in half with a chop Third Eye (Martial Arts | Exploration) Effects
You can perfectly see everything within a far distance, stripped away of all illusion and deception; you see things as they truly are. This functions even if you're blind Descriptions
using supernatural senses seeing things as they truly are sensing everything within your ki aura Karma (Martial Arts | Interaction) Effects
When you perform a sacrificial good act that doesn't benefit you whatsoever, write on your character sheet that you gain 1 Karma (max 3). Spend 1 Karma to tell a free Good Tale Descriptions
balancing the cosmic scales achieving harmony completing a karmic cycle getting a fair reward Pacifist (Martial Arts | Interaction) Effects
Gain the defense "Pacifist ☐". Mark it when you suffer a Bad Tale while pursuing nonviolence or showing mercy. When you do, name an immediate impending threat; it won't come to pass, or it will be much less severe if it does come to pass (GM's choice) Descriptions
extending your hand to an enemy disarming a foe and leaving them unharmed seeking peace Sensei (Martial Arts | Interaction) Effects
When you give someone in-depth and thoughtful advice, they're bolstered to follow your advice Descriptions
seeing what they cannot understanding the bigger picture telling a fable to convey a lesson Training Montage (Martial Arts | Interaction) Effects
You can retrain in about 1 hour instead of 1 week. Others who train with you during this time can also retrain Descriptions
working out sparring singing eye of the chimera pushing each other beyond your limits